SEMI-TECHNICAL HSCW FAQ

This FAQ is an attempt to answer some of the more common technical questions about HSCW - questions not covered in the general FAQ. However, this will not go deeply into any one method of generating HSCW, such as MS_DSP or CoolEdit, as they have or soon will have their own sections, either on this or another Web site.

WHY CAN YOU NOT USE THE TRANSMITTER'S REGULAR KEY JACK FOR HSCW?

The shaping circuits prevent most modern transmitters from being keyed this way at speeds above 80-100 wpm (400-500 lpm) without the keying becoming very bad and even completely unreadable. A few may go higher, some won't go that high. While it is possible to modify many rigs so that they will transmit at higher speeds, the keying is then not usable for normal speed CW. This is why nearly everyone, both in North America and in Europe, uses an injected audio tone.

IS THIS TONE SIMPLY PUT INTO THE MIKE JACK?

Usually. However, some modern rigs have a "data in" or "AFSK in" jack which may be more suitable. Check your rig's manual or try out both, if available.

WHAT TYPE OF INTERFACE IS NEEDED BETWEEN THE COMPUTER AND THE TRANSMITTER?

This varies with what program or device is being used. More details can be found in other sections covering the specific programs or devices. But here is a summary.

MSDSP uses the Sound Blaster audio card to generate a tone. For the transmit-capable versions, a two-line stereo cable is plugged into the SB board's Line Out. This is because the left channel is used for the transmit tone, while the right channel is used to simultaneously carry the playback audio. From the line going to the left channel, a shielded cable is run to the mike (or AFSK In) jack. But there should be a small capacitor in series with this line at the mike jack. This is to block any DC voltage that may be present the at the mike jack, to drop the level slightly, and to pass only the higher audio tones. The exact value will probably be small, several hundred pF, up to .01 uF. Use the smallest that gives approximately the same amount of audio to the mike jack as you get from your mike. This, like many other things, will have to be determined empirically ("cut and try"). (See the section on MSDSP when it is available for more information on MSDSP's transmit audio. An R-C shaping circuit should soon be on:

the N1BUG Web site.

Several programs have a keyed output on the RS-232 port. These require a simple transistor or opto-isolator as an interface between the computer and a separate audio oscillator. The output of the audio oscillator is then fed into the transmitter's mike input, again using a shielded cable and a series capacitor. Diagrams for these can be found on the N1BUG Web pages. Also see several of the following questions.

K7CACW uses the computer's speaker output.

A programmable keyer, such as the CMOS Super Keyer 3, simply keys a separate audio oscillator, which then feeds the mike jack. Note, however, that with at least the standard XR-2206 circuit, there MUST NOT be ANY capacitor across the output of the keyer or the input of the XR-2206 circuit. Anything more than a few pF will cause all of the elements to completely run together.

BUT WHEN USING A PROGRAMMABLE KEYER, DON'T YOU NEED SOME RFI BYPASSING OR SOMETHING ON THAT OUTPUT LEAD?

Probably. But most HSCW operators who use this keyer put the audio oscillator into the same box. The capacitor across the output of the keyer (C1, a 0.01 uF, across the C & E of Q2) is removed. Since it makes good sense to also be able to use this very versatile keyer for regular CW, they put a switch on the front panel of the keyer to switch the output of the keyer between the audio oscillator and a jack on the back panel. You can then put a capacitor across this jack, since it is switched out of the circuit when the audio oscillator is being used. This has worked fine for use with 1.5 Kw finals on 144 MHz.

I HAVE HEARD THAT THE TRANSMIT AUDIO TONE FROM THE COMPUTER WHEN USING MSDSP IS NOISY. IS IT? WHAT CAN BE DONE ABOUT THIS?

When you slow MSDSP's transmissions down to 20 wpm and play them through a speaker, they are filled with a lot of pops. This is because of the way the tone is being generated and the timing involved. Using the small cap in series with the audio line will remove most of the low-frequency component (and the 60 Hz hum that is often present). The pops generated by the computer are primarily high-frequency, and are filtered out by the circuits in the rig itself. (In actual use, it is not run at 20 wpm, but rather at a much higher speed. An injection tone of 2000 Hz also helps keep the unwanted components in the range where they will most easily be filtered out). This was initially a major concern to those using MSDSP; but the author of the program assured everyone that it would work fine. So while it may sound bad to you, WAV files of even very strong bursts have produced no evidence at all of these pops when used on the air. Also, be sure that the audio compressor is turned OFF to cut down any white noise from the audio board or any other extraneous signal on the audio line. For more, see the separate technical notes on MSDSP (which are still being prepared, 12/97).

THEN HOW DO I HOOK UP THE COMPUTER TO THE RECEIVER?

Hook a shielded line from an audio output of the receiver and feed it to the input of the Sound Blaster board. You can use the speaker or headphones output, or a separate audio output, depending upon your rig and your preferences. Since you will be working primarily with tones in the 1500-2500 Hz range, you will probably want a small series capacitor in this line, also. You may need some bypassing, ferrite beads, etc., for keeping your signal out of the audio board. Also, the power supplies of many high-power amplifiers have been known to put a considerable 60-Hz hum on this line. The series cap will help with this; but also consider where your cables run and where your amp's power supply is located, if you're using a tube-type amplifier.

Most computers have an external audio amplifier and speaker set-up. Most operators put a stereo jack in the amplifier/speaker enclosure to disable the speakers and drive a pair of headphones. (K6STI says that you need a 100-Ohm resistor in the lead to each of the pair of earphones). The $3.00 lightweight phones sold in any drugstore for use with a portable "Walkman"-type unit have been found to be good for HSCW. They do need to have a good frequency response, as you're dealing with both low and high pitches. And don't forget that the headphone cable can be a major source of RF pickup, which will tend to mess up your audio amplifier if you're running high power and are using MSDSP for transmitting and playback at the same time.

WHAT ABOUT USING AN AUDIO FILTER? THEY SURE DO HELP FOR THE VERY WEAK SIGNALS OF EME, ETC.?

HSCW is definitely a weak-signal mode. But the bandwidth is somewhat wider than the optimum for EME work. At this time, the use of an audio filter is controversial, as not enough tests have been run to produce any agreement on this question. You will have to experiment with this yourself.

You need to receive in the USB position of the receiver, using a 2.4 kHz or so filter. Several feel that putting a DSP audio filter, in bandpass position, between the receiver and the computer does not help and probably makes copy more difficult; others disagree. When the signal has been slowed down and heterodyned to a more comfortable level, it appears that this is where the audio filter would really help. Some have found that it does improve the S/N ratio, others have not seen much difference. All agree, however, that it is tricky to get the filter's frequency and width set just right. At this time (01/98), this is a matter that is still being tested. But since everybody's "between-the-ears filter" is somewhat different, your results may not be the same as others. Try it, and please let us know your results.

HOW DO I SET UP MY RECEIVER?

For a start - put it in USB, AGC to Fast or OFF, Squelch open, Audio Gain about normal, USB filter, RIT to zero (or maybe +0.5 kHz), Pre-amp on, IF Shift rotated to near the maximum for giving a high pitched no-signal white noise from the speaker, Main Tuning 2 kHz below the ZeroBeat frequency of the schedule (more on this under the "Procedures" for HSCW paper). Some rigs handle HSCW fine with the Noise Blanker on, some cannot receive HSCW at all unless it is turned off. These are general settings. You will have to experiment to see what is best for your equipment, especially the NB and AGC.

WHY DO I NEED TO RECEIVE SUCH A HIGH PITCH?

You need for the received pitch to be as high as you and your equipment can handle. The amount you slow down the keying is also the amount that you will reduce the pitch of the tone. It becomes quite difficult to copy a tone below 200 Hz or so. MSDSP allows you to heterodyne it higher in pitch, but with a loss of intelligibility. SBMS does not have the heterodyne function. Either way, if you are running at low or medium speed HSCW and can receive at a high pitch, then you should still be able to copy the slowed-down low pitch tone. A received tone between 1500-2000 Hz seems optimum for most rigs and operators. Again, you will have to find out what best suits your rig and hearing.

SO WHY IS A HIGH (ABOUT 2000 HZ) TONE USED OVER HERE WHILE 800 HZ SEEMS TO BE COMMON IN EUROPE?

This has to do with the difference in transmit speeds, and (probably) the fact that a modern rig operated in CW mode offsets the signal by about 800 Hz.
The higher the speed, the higher the tone needs to be. An even higher tone, such as 2500 or 2700 Hz, might be better (so long as it passes easily through the rig's filters). However, 2000 Hz has worked well at the highest speeds currently possible (about 8500 lpm). At the lower tones and higher speeds, it is possible that a dot will be shorter than one cycle at the tone frequency! There is nothing "magic" or even necessary about 2000 Hz. Having it an even 2 kHz simply makes it easier to figure the dial reading offset. 1000 Hz has proved to be OK up to at least 4000 lpm. Nearly all North American HSCW operators use tone injection and run schedules at about 4000 lpm, so an injection tone of 2000 Hz has simply become the standard.

WHAT KIND OF RIG DO I NEED?

If your rig is capable of working SSB or CW MS, aurora, or tropo, it is probably capable of HSCW MS. So even a simple SSB rig should be usable. There are several additional "bells and whistles" that are especially useful for HSCW. The most important would be an IF Shift Control, a RIT with a range of +/- 5 kHz or more, and for calling CQ a 2nd VFO or 2nd receiver can be a big help.

For the transmitter, the more power the better. Unlike other modes, doubling the power on HSCW seems to give a 1.4-times increase in the number of underdense pings (while the number of overdense bursts stays relatively constant). This is another reason why smaller 144 MHz SSB stations have tended to operate primarily during the peaks of showers, trying to catch the overdense bursts, where they are on a more equal footing with the big guns. An amplifier in the 150-watt range is adequate for much HSCW operation, tho more power, of course, is better. But if you don't have an amp, try it anyway. HSCW contacts have been made with as little as 5 watts!

On VHF, the antenna system is usually the most important piece of equipment. It does not have to be large - in fact, an array large enough for EME operation is really too sharp for the best MS work. You need gain, but not at the expense of a very sharp front lobe. The old-timers swore by the 16- or 32-element collinears or a quad array of 5- to 10-element Yagis. These are still hard to beat for MS! A single medium-size Yagi is a good "modern" choice.

There are three notes that must be made here, however. The first is to use an efficient Yagi design. Do NOT be misled by "gain" figures as published in some catalogs. Many of the antenna companies, including even some of the large ones, play the "Gainsmanship Game", as it has been called, trying to lure the less-knowledgeable operator to buy their products. So as not to recommend specific brands, if you are buying an antenna (for 2 meters) larger than 10 elements, be sure to get one that is advertised for the LOW end of the band, rather than for FM work. The gains on these tend to be more honest, for the operators who usually purchase these (especially the large ones) already know their capabilities and will shun those with inflated gain figures. Second, get it just as high as possible. Then put it 10 feet (3 M) higher! A high 7-element Yagi will outperform a low huge Yagi array on MS! And you need this height for everything except EME. So, before you plan a new! installation, consider making it yet a little higher! And third, use good feedline. Height means distance from the rig. For a low Yagi, Belden 8214 coax is OK. But this really is a weak-signal mode. Consider one of the even better types of coax for longer runs. (Cable TV coax is often available, in throw-away tails. You make a 50-to-75-Ohm transformer, and these can also be purchased ready-made. Or you can make the run a multiple of a half-wavelength. See the N1BUG Web site for more). And if you have a really long run, consider a mast-mounted preamp. However, do NOT install this until you know what you're doing, or you will fry the preamp. This requires an extra run of coax and a sequencer, which we can't go into here. (All EME operators use this).

And one more note. While you can't operate HSCW without a method of generating it and slowing it down, don't forget the one absolutely vital piece - the OPERATOR. A good operator, who has had the patience to teach himself what to do and who has practiced it, can work stations that others can't even hear! Ultimately, the "nut behind the wheel" is the final bit in the equation of how well a rig will work!

WHAT KIND OF COMPUTER IS NEEDED FOR THOSE HSCW PROGRAMS?

At this time, all of them require a '386 or better (the faster the better, of course, but the '386 seems to be adequate for all but CoolEdit which really needs a Pentimum for on-air use), VGA monitor, and the usual expected items. Most important for HSCW, and for all the other programs that are of the "DSP" variety, is a true Creative Labs Sound Blaster audio card. An SB clone will usually *NOT* work. This is because all of these HSCW and the other DSP programs (FFTDSP, DSP Blaster, etc.) use the SB audio board for much of the actual processing. These are DOS programs; and while some will run in a DOS window under Windows 95, several (including MSDSP) will NOT run at all under Windows 3.1x. (SBMS runs under DOS or W3.1, not W95, and has been known to work under at least one SoundBlaster clone). A special note for those considering MSDSP - The current version (0.51) is still a Beta version, and has several bugs that have not yet been corrected. One of these bugs prevents it from running on some seemingly compatible computers. The reason for this is not known. (If the latest version will not run and you have a true SB audio card, try V. 0.34). For more on MSDSP, see the MSDSP section on this Web site, which hopefully will be available by the end of January 1998. Or contact one of those now using MSDSP).

SO WHICH PROGRAM SHOULD I TRY TO USE?

Answer: Any and all that will run on your computer! First, check the various Web sites. By the time you read this, it may be greatly out of date and several other versions or even whole programs may be available. So check the links to the various Web sites to see what is new. But here is a summary as of 01/98.

SBMS, available from:

SBMS

is a receive-only program that requires a true Sound Blaster board. (However, it has been known to run under at least one clone. So it should be tried if MSDSP will not work). It is simple to use, but a powerful program and is the one that started HSCW work in North America. It runs under DOS or Windows 3.1x. It is freeware but copyrighted (so that you can't sell it for a profit).

MS_DSP (or MSDSP), available from:

the 9A4GL Web page

is currently the main program in use in North America. Shareware. The later versions both receive and transmit, require the true Sound Blaster board (no clones known of that work), run under DOS, have various bugs, but work very, very nicely for most people. If you have problems with the latest version, try V. 0.34, a receive-only program that runs more easily. Note, too, that 9A4GL plans to have a W95/NT-only version out sometime in 1998. Watch his Web site or the HSCW reflector for more. (An entire section on MSDSP is planned for this Web site around the end of January 1998. Please check it for more information concerning this program).

Cool Edit, a shareware WAV file editing program, from Syntrillium Software, was never designed for this purpose. It is a powerful audio program. But, with practice, it can be used for both transmitting and receiving HSCW. In fact, it was discovered by two European operators who could not work CW but wanted to operate HSCW MS! They used this program to read it off the screen. For a full tutorial of this program, see:

K0SM's Web site

MSSOFT, by OH5IY.

This is a multi-featured MS program, capable of predicting shower peaks, showing the best effectivity for most showers, and with the ZHR histories of many. It also has a scheduling and transmit portion, which has been in use in Europe for a number of years. (It does not have a receive section). The transmit portion uses the RS-232 output.

K7CACW. This is a relatively new transmit-only program. Originally designed for EME and similar work, modified for HSCW. In its current version, V. 2.2, it has a maximum speed of 2000 lpm. It sends its audio to the PC speaker, which is then tapped off for the transmitter. It is freeware, available at:

the N7STU WEB page

KB0VUK is attempting to translate the data on a French program. See:

his Web page

for further details.

There probably are more MS and/or transmit/receive programs available. If not, no doubt there soon will be. Most of the above, except OH5IY's multi-feature program, are small and don't take up a lot of hard drive space. (Unless you use MSDSP or CoolEdit and save a lot of WAV files, that is).

I DOWNLOADED SBMS BUT IT WON'T RUN. WHAT'S WRONG.

Two possibilities.

The first is that you do not have a Sound Blaster audio board.

A second problem that many have run into is this program's need of a virtual ramdisk. This is not really a problem, but it is not adequately explained in the program's instructions. So you have two choices. If you already have a ramdisk set up, use it. Edit the second line of the SBMS.INI file to point to it. (For more on ramdisks and the commands necessary to create one, see your DOS manual).

Many have found that there is a better method. You simply set up a directory named RMDSK, and the program will use this in place of a ramdisk. (It takes up almost no hard drive space, for anything in it is erased when the program is terminated). To do this, first change to the root directory of your hard drive (probably C:\). Then, using the MKDIR command, make a new directory there named RMDSK. This directory will function as a "simulated" ramdisk. (On slower computers it may cause some hesitations in playback, but has worked satisfactorily for most).

Then edit SBMS.INI as follows: On line 1, put the correct path to the program. Line two should read C:\RMDSK\. If it does not, change it as necessary (or change it to reflect where your "simulated" ramdisk directory is located). SBMS should now run. You will also need to edit the line to give the proper delay for your reaction time, and the line for slowing down the received material to the correct speed. But these can be changed later.

I DON'T USE A COMPUTER. DOES THIS MEAN I CAN'T WORK HSCW/HSMS?

No! Not if you are willing to spend a little time in the workshop. HSMS was popular in Europe for many years before computers were in any ham shack. The use of high speed keyers like the CMOS Super Keyer III is discussed below. For receiving, an ordinary (and inexpensive) cassette tape recorder can be modified to record the CW at high speed and play it back at a slower speed. The exact modifications and operating procedures vary from unit to unit, and it is not possible to give exact details here. See N1BUG's Web site for further information. The basic technique is to add a motor speed control, which can be as simple as half a dozen components. The motor is then run as fast as possible while recording, and slowed down to play back the HSCW at slow speed. The speed reduction possible varies from unit to unit and depends also on the motor speed control methods employed. However, you should be able to handle 1200 LPM easily, and some machines will handle 2000 LPM and beyond. Ev! en 1200 LPM is much faster than any SSB, and will allow you to make a lot of otherwise impossible contacts. Open-reel tape decks have also been used, and if you are lucky enough to find a 4 speed unit you should be able to work speeds of 1000 to 1500 LPM without making any modifications at all. These speeds may be somewhat slower than typical for North American skeds. Don't worry. Other operators will run with you at these speeds. Not having a computer is no reason to give up the idea of working HSMS!

WHAT ABOUT PROGRAMMABLE KEYERS?

It is believed that several can be modified to run at lower HSCW speeds, but no information is currently available on any of then, nor any easy way to calibrate the speed control.

The one keyer known to work well is the CMOS Super Keyer 3, described in QST for August 1995. (Kits are still available from Idiom Press, Box 1025, Geyserville, CA 95441 for $55 + $3 S&H US [$5 S&H surface foreign]). It is capable of 4950 lpm and must drive a separate audio oscillator for HSCW (see previous questions on that). It is not as convenient to program in real time as MSDSP, but is much easier than CoolEdit. Also, it is an excellent general-purpose programmable keyer with up to 18 memories available in 3 banks. See the QST article for more.

HOW GOOD IS THE GERMAN DTR KIT? IS IT REALLY AS GOOD AS THEY SAY?

Because of its cost and the fact that it was designed for European style HSCW, none are in use over here yet, although several are considering a purchase. The Europeans say that it is great. However, its speeds, tones, and filters are designed for European HSCW, in the 1000-3000 lpm range. Since most of the experienced North American operators are now running many skeds at 4000-5000 lpm, it may require a firmware upgrade before it is suitable for use over here at the higher speeds. But until one or more have actually been tried, nothing more can be stated at this time. Obviously, everyone is anxiously awaiting an actual hands-on test report when used under North American procedures! Follow the hyperlinks on this board for more information and technical data on the unit.

THE CMOS KEYER LOOKS GOOD, SO HOW ABOUT SOME TIPS FOR USING IT?

Sure. After the usual playing with the functions and some practice, do this for easier HSCW operation. Make a little card showing the /U codes for the various HSCW speeds (1000 lpm - /U20, 4000 lpm - /U80, etc.). Then put a piece of masking tape or a slip of paper in front of the 6 memory buttons for labels. (For HSCW, here's mine - #1, calls. #2, calls, report. #3, R, report. #4, RRR. #5, 73. #6, open). Also, on your sked sheet, put the Bank (and, if different, the memories) to use for each station. Since you can't tell for sure what you are sending, you must use these memory aids for this or any similar memory keyer. Even so, you will occasionally find yourself sending the wrong data, for we ALL have done this. Use all 3 banks, one bank for each sked. Or, if you are running several skeds at the same speed, memories #4 & #5 would be the same, so you could have even more skeds set up ahead of time. #3, the report, can probably be set up ahead of time. Unless it is near the peak of a shower, the chances are that your report will be "26". You can pre-set this, changing it if necessary. Since the keyer is programmed via the paddles, and since you are going to have a function code to put at the beginning and end of each message, there are two possible ways to set up the first two memory positions:

Method 1

- In memory #1, put /Uxx (speed), his call, your call, /1 (to repeat memory #1). In memory #2 put /Uxx, his call, your call, report, /2. This is the simplest. But then you may have to reprogram it if you get a major burst very early in the sked and the report already loaded is not correct. (Depending upon what he is sending, it equally well may be memory #3 that has to be reloaded).

Method 2

- In memory #1, put /Uxx (speed), his call, your call, /2 (to go to memory #2). In memory #2 put ONLY /1 (to go back immediately to memory #1). If you need to send calls and report, reprogram memory #2 with /Uxx, report, report, /1 (to go back to memory #1). Any of these two (actually, 3) methods works equally well, both take a number of seconds to program. It's a matter of personal preference, the number of skeds and how close they are together, whether you can make a good guess of the report you will send to him, etc.

HOW STABLE MUST A SEPARATE AUDIO OSCILLATOR BE?

A stability of perhaps +/- 100 Hz is more than adequate for HSCW. More important is whether or not it generates good sine waves, and how well it will key.

DOES A MEMORY AID STRIP ON THE KEYBOARD HELP FOR MSDSP?

It sure does for me! I have a strip of paper reminding me what the first 6 number keys transmit. That way I don't have to look at the screen to remind me. HSCW can move fast if you get many pings!

HOW CAN I CHECK MY SIGNALS? HSCW IS JUST A MUSICAL BUZZ TO THE EARS!

This can be difficult. But it is necessary, for several stations have found that their keying was completely unreadable when they first tired to transmit. If you have a separate receiver, separate computer, and oscilloscope, it should be rather easy. Lacking all that, but having a separate receiver, there are several tests you can make. Transmit (into a dummy load) and record a snatch of your signal onto audio tape. A simple hand-held audio cassette recorder is adequate. Re-cable and play the output of the recorder into the computer using one of the HSCW receiving programs. Slow it down, play it back, and listen carefully. But it has been found that the ear can copy code which really is not keying well. So record a snatch of this playback and look at using CoolEdit, MS Wave Studio, or other audio program. Select several characters and zoom in. Zoom in and out, looking at the beginning and ending of each dot and dash, and, if using an outboard audio oscillator, see if the space between elements is very close to being the same as the length of a dot. Do this with several different speeds, especially the higher ones. If you do not have a separate receiver of any type, about all that you can check is the keying from your keyer or computer. Again (if using a computer), use a tape recorder to record the tones directly from the speaker. If there is another Amateur not too far away with an all-mode rig, ask him to record a little bit and play it back, perhaps on FM, over the telephone, or send you a short wave file over the Internet. Then "receive" this and study it. Once you have the obvious problems solved, try to run an "easy" sked with another HSCW operator. Request him to send you a wave file of at least one strong ping on you, then load this into your two programs and study them. Occasionally check the quality of your signals! You may have developed excessive hum or other problems as cables have been moved, etc. If you hear a problem on another HSCW signal, try to save a wave file of it and send it to him, along with a description of a problem. Remember, they have no method of knowing that problems may have developed! (Note in the "Procedures" that the "U" signal means "Ur keying is defective". Once you have seen the difficulty of properly checking your own signals, you will appreciate having this signal in your arsenal of HSCW techniques).

I HAVE JUST STARTED USING ONE OF THE HSCW PROGRAMS, AND SEVERAL OF THE HSCW STATIONS SEEM TO HAVE DEFECTIVE KEYING. WHO HAS THE PROBLEM?

You probably do. Record a snatch of a high-speed ping or your own high-speed HSCW signal into a playback buffer, then play it back at all possible speeds. (Practice pings and pings of various speeds are also available as wave files on several of the Web sites). You may find that there are certain speed ranges where the slowed-down speed seems to be very much different than what it should be, and the keying is gibberish. But when you get the speed into the correct range, it suddenly becomes readable. You must slow it down the proper amount - neither too fast nor too slow.

SOME SAY THAT YOU SHOULD NOT AIM DIRECTLY TOWARD A STATION FOR MS. WHAT IS THIS ALL ABOUT?

In general, the direct path is used. There are, however, some special circumstances which would make it desirable to offset the antenna from the direct path. This may be because of the position of the meteor shower's radiant (and thus, the angle of the arriving meteors) at the time of the sked. Or, because the other station is less than about 500 miles from you, or there is a major obstruction in the way of the direct path. Yet another reason is when a really big antenna array (EME size) is used, which would have a very narrow front lobe. (In theory, there is a "dead" spot of a few degrees wide in the exact direction of the other station at the optimum sked time). Since the ionization of the typical trail is about the height of the E layer, it is difficult to work stations closer than 500-600 miles without using side scatter (that is, each station aiming their antennas at a common area of space about 400-500 miles distance from each).

This subject is too large to cover further in this FAQ. This may be covered further if we ever get a major work on MS itself ready for the Web pages (which is doubtful, since a number of very good articles have already been printed). The most important article is the second one by W4LTU, published in QST for May 1974, and reprinted in "Beyond Line of Sight", available from the ARRL. It is strongly recommended that this article, the one by W9IP, and the one by W1JR be studied.

THEN SHOULD I ALSO ELEVATE MY ANTENNA, IF THE BURNS ARE AT E-LAYER HEIGHT?

Probably, if you can do so. The exact amount depends upon the distance of the other station and the amount of offset in azimuth you are using. Only the first can be covered here.

For a direct heading, the approximate elevations and distances are: 400 miles, 15 degrees elevation. 600 miles, 10 degrees elevation. 800 miles, 5 degrees elevation. 1000 miles, 0 degrees elevation.

When running many daily skeds from central KY to central FL with large antennas on each end, a very definite peak was found at about 7 degrees elevation. Above 10 degrees or below 5 degrees, the number of pings dropped off considerably. (Offsets in azimuth were less definite). On daily skeds from central KY to FN42, there seems to be a peak at 5 degrees; but it is less definite than the peak on the FL skeds, possibly because of the difference in local terrain in the two different directions.

For more information on the elevation for various offsets in azimuth, see the OH5IY MSSOFT program and the W4LTU article.

WHAT IS REALLY THE DIFFERENCE BETWEEN AN UNDERDENSE AND AN OVERDENSE METEOR TRAIL?

The exact answer depends upon what you mean by your question. An overdense burn requires a larger meteor, produces a much more densely ionized trail, and produces a much stronger, specular reflection than an underdense burn. More specifically, "Underdense trails are those wherein the electron density is low enough so that the incident wave passes through the trail and the trail can be considered as an array of independent scatterers. Overdense trails are those wherein the electron density is high enough to prevent complete penetration of the incident wave and to cause reflection of waves in the same sense that the ordinary ionospheric reflections occur. A rough sorting of trails into these two categories can be done on the basis of trail lifetime or duration." (Ionospheric Radio Propagation, U. S. Department of Commerce Monograph 80, 1965, p. 356). Cf. The W4LTU article, above.

SO HOW CAN HSCW USE UNDERDENSE "PINGS" IF SSB CAN'T?

Speed, speed, speed. For a small fraction of a second, an underdense "ping" may produce a signal which has been reflected from the very head of the trail (where the ionization is most dense) that is quite strong. These are many, many, times more frequent than overdense bursts, except near the peak of a shower. Since SSB requires a ping about 1 second long to propagate even the smallest amount of useful data but HSCW can move a large amount of data in only a fraction of a second, and since there are usually hundreds (thousands?) of fractional-second underdense pings for every overdense burst, HSCW is set up to use these very short pings instead of waiting and hoping to catch that once-per-day "blue whizzer".

IS HSCW ALWAYS BETTER THAN SSB?

Nope. Like everything else, there is a trade-off. HSCW is far better than SSB most of the time; that is, during non-shower periods. But near the peak of a major shower, SSB may be more effective. This is because during a shower peak, there usually are more overdense pings of 5 seconds or more, allowing SSB to sometimes complete an entire QSO exchange during one overdense burst. HSCW is not a "break-in" mode, and, in fact, HSCW operators find long overdense bursts to be exciting but unnecessary and even a nuisance!

YOU RECOMMENDED THE ARTICLES BY W4LTU AND W9IP. WHAT ARE OTHER GOOD ARTICLES ON MS, METEORS, ETC?

Here are some references on meteor scatter, as contributed by a number of people. They are by NO means complete:

     Many issues of the old VHF Horizons magazines.

     A number of the VHF columns in QST and CQ magazines.

     J. Reisert, W1JR has an article on MS with a good reference list in Ham Radio, June 1984.

     Handbook of Visual Meteor Observations, the International Meteor Organization.

     Ionospheric Radio Propagation, published by the National Bureau of Standards,1965.

     Diurnal variations in forward-scattered meteor signals, C.O.Hines, Journ. of Atmospheric 
     and Terrestrial Physics, 1956, vol. 9, pp.229-232

     Proceedings of the IRE, December 1957, p. 1642-1743.  This is 100 pages on MS! The old 
     bible on MS and highly recommended for the MS operator, if you can locate it.

     Radio Propagation by Reflection from Meteor Trails, George R. Sugar, Proceedings of the 
     IEEE, February 1961, p. 116-136.

     AGARD Conference Proceedings No. 382, NATO 1985-86: Propagation Effects on Military 
     Systems in the High Latitude Region: Paper 9.1 and 9.2 on Meteor Burst Communications.
    
     AGARD Conference Proceedings No. 419, NATO 1988: Scattering and Propagation in Random 
     Media: Paper 44.1
    
     AGARD Conference Proceedings No. 486, ISBN 92-835-0601-4

     AGARD Conference Proceedings No. 244, 1978, ISBN 92-835-0219-1

     (Hughes Aircraft Co. did research meteorscatter around 1957-61. They have built a 2x3 
      stack of 8 elm yagis for 50 MHz, 48 elements! Quite impressive picture of this monster 
      in above references. Guess some hams can tell their experience 40 years ago).

Rev 01/97


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