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[linrad] Re: Memory leakage.



Hello Richard,

> Lost memory is allocated when an object in C++ is created , but not 
> released when the object is destroyed. This is usually performed by the 
> destructor for the class if the class has been written properly.
???????????????
I have seen similar text before, but it does not tell me anything
at all. I have for example this problem. Only four simple statements:

xdis = XOpenDisplay(":0");
cross_cursor = XCreateFontCursor(xdis, XC_diamond_cross);
XFreeCursor(xdis, cross_cursor);
XCloseDisplay(xdis);
return 0;

If I comment out the second and the third statement all is ok,
but with both of them in place I get this report from valgrind:
==9031== LEAK SUMMARY:
==9031==    definitely lost: 8 bytes in 1 blocks.
==9031==    indirectly lost: 104 bytes in 4 blocks.

> This results in increasing useless RAM utilization and eventually disk 
> swapping, slowing everything down.
How can I detect whether it happened? 

> (hope I am not telling you things you already know.. :)  )
You told things I kind of heard about but that I do not
understand how to deal with. Did I make a mistake in the
example above or is X11 not quite ok yet? Do you know?
Using pthreads is much worse..............

73

Leif


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